Here's a brief introduction to each of our staff members.
John Meck
Head Programmer, Project Director
John Meck is the head programmer and project director. He's the one that envisioned all of the games made by Glums and recruited all the staff here to help make this vision a reality!
John Meck is proficient in 12 different programming languages.
Miles Chang
Graphics Designer
Miles is the most amazing video game and MMORPG graphics designer you'll meet. He's the one responsible for taking us from a predominantly 2D graphical style to beautiful 3D scenery.
Miles was born in Singapore but immigrated to the United States at the age of 7.
Jin Matsushita
Concept Artist
Jin is our concept artist, and he's responsible for dreaming up the fantastic characters and creatures you see in our games. Jin thinks it's important to be original and not try and reproduce concepts already seen in D&D or other MMORPG games.
Jason "GB" Pavlovic
Music Director
His nickname actually stands for "Gameboy" (the gaming device from Nintendo). Jason is crazy about games and wants to see a full indie MMORPG to fruition! Jason loves to create music and sound effects, and directs anything audio related at Glums.
Jason is currently in college and getting his degree. Exciting, huh?
Serena Fullton
Ideas, Sr. Moderator
Serena is full of ideas. She's responsible for our spells, items, and equipment ideas for all of our games. She's also the head moderator at our forums so don't make her mad!
Serena likes drawing, anime, and Japanese culture.
